This is the war horn because it has good cover range, acts as a cover and counter and is a good attack. This will pull the knight up and act like a multi hit attack pulling the enemy upwards. He was the Ammibo functionality with skins and levels up, and because Smash is Nintendo so I figure easy choice. This isn’t the propeller dagger like every one else because people often forget about custom knight. This is replaced with the lava sprite from mole knight, (all sprites are from game) which has more power and is a bigger projectile. I know the chart is messed up so read neutral special first.įlare wand easy choice and good range and good attack. This is another obvious pick, his signature duck tales stolen shovel pogo, bouncing off of enemy and a all round good move, technically a meteor attack. If you are wondering why isn’t it his recovery we will get to that later. His forward would be the propeller dagger attacking and pulling him a hit forward in the air. This would be a dive through the air where he swings his shovel backwards to hit behind him. It’s similar to his taunt where his shovel it pushed through the air in victory and would be quick and efficient. This would be the down spark from the shovel knight but only work for a small distance and be an electric attack.Ī better ranged basic attack with less damage and performed in the air. This would obviously cover the area above his head.Ī shovel poke would make his shovel be further and more precise, more fitting for a tilt. Swings the shovel over his shoulder in reverse from what he normally does. If charged it would become the anchor from treasure knights stage with more damage and size. The Fishing rod wouldn’t work any work, with limited range and high damage it would also be a mean spike to drag a enemy down when guarding the edge,īut will also drag it up when the anchor is released. His charge attack from the game, again an easy choice and pretty self explanatory Swing over the shoulder with more gems the more you charge it for more range and damage. The throwing anchor can act as short range projectile for someone who’d been knocked up by Chaos sphere. There is no other choice than the basic shovel swing that acts as his basic attack with decent range, but not that much damage.Ĭhaos sphere would have a bit more range with it being thrown until it touches the ground. Pulls it under for more aero dynamic + bit awkward to drag a shovel with a double jump.ĭidn’t get to many chances for a mobile gear and has reason to be faster to move and turn than walk. Just a way to show his jump in a more powerful way. Tucks it over his shoulder and runs, gives a bit more power to the move. His death from his game and can easily be made with shovel knight tucking the shovel down and planting it into the ground.
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